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On Being with Krista Tippett is a public radio project delving into the human side of news stories + issues. Curated + edited by senior editor Trent Gilliss.

We publish guest contributions. We edit long; we scrapbook. We do big ideas + deep meaning. We answer questions.

We've even won a couple of Webbys + a Peabody Award.

A few recent newsgames do something curious: They hide basic trivia questions under a layer of moral decision-making. It is often assumed that taking a tired design and adding some nominal amount of ethical choice — usually in the form of binary story branches or good/neutral/evil alignment meters — will somehow reinvigorate and edify its players.

But there’s a serious problem with this easy inclusion of moral choice: Even a simple move to branch out from the standard structure of a game results in an exponential need for more content. And in a genre where budgets are often tight, cuts will likely need to be made as a result. This means less thought goes into the causal chain between choice and consequence, undercutting the very goals that the inclusion of the simple moral system hoped to attain. A half-baked moral system can have the opposite effect on people’s reasoning, and can even become confounding.

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Simon Ferrari, from "When Moral Systems Miss the Point in Newsgames"

The 2010 Knight News Challenge winner’s post on MediaShift’s Idea Lab blog is a smart assessment of the pitfalls of applying morality or ethical veneers to news quizzes and interactive games. His premise, which ought to be deliberated upon more by reporters and producers, could just as well be applied to all forms of journalistic output too.

~Trent Gilliss, senior editor

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